
Likewise, there’s a lot of thought gone into the HUD… there is none. Maybe it’s the combination of the controller itself and standing up that helps your mind cope with the mismatch between visual and physical movement? It’s definitely one of the best implementations I’ve played.
DOOM 3 VR EDITION FULL
There are plenty of comfort settings to find the right level for each player, though you’ll want to get the smooth motion switched on right away for full fat DOOM action. DOOM 3 VR however manages to be a surprisingly nausea-free experience. Of course, the main issue with FPS movement in VR is motion sickness, and that’s something that can badly affect a lot of players. With the two front mounted buttons used for the light on/off and weapon swap, you’re always resting a digit on them in anticipation and it feels like everything is in easy reach to make the focus on shooting all the more intuitive. It’s perfect for the flashlight as well, something that’s integral to the gameplay, and you find yourself illuminating corners and holes much more easily than with a standard pad. FPS movement is a breeze with these, and even when it gets frantic there are no problems dodging fireballs and letting loose a stream of bullets. The real boon of the controller though is the dual analogue sticks that sit directly under your thumbs.

Of course, there’s a disconnect when working with pistols and grenades, though that’s hardly an issue in DOOM 3: VR Edition where you always want to be holding the biggest weapon possible and feeling it vibrate as you fire away. Ignore the fact that you look like a bit of a dick holding it (face it, there’s no one who can make the VR look work), its tubular plastic frame is perfectly designed to make you feel like you’re holding the real weapon from the display in your hand. FPS adventures in VR are typically fraught with locomotion problems, so it’s handy that for this game there’s a solution with Sony’s Aim Controller.Ī massively underused peripheral, the Aim Controller is absolutely designed for one purpose – first person shooters in VR. Danger lurks around every corner, creatures hide in the deep shadows, and the only thing that can keep you alive is how quickly you can point and shoot… and wrangle with the movement controls. Now you’re fully encompassing that role as you work your way through the infested UAC facility, trying to catch up with the facility’s security team as they head out to gain back control and shut the portal.

DOOM 3 VR’s story is still the same – marine transferred to Mars gets caught up in the dimensional tear that unleashes Hell on the planet – but the perspective is somewhat shifted. This means full 360 degree vision and total control over aiming and shooting.
DOOM 3 VR EDITION FULL VERSION
This latest vision of the game is the full version of the classic 2004 title, and the accompanying expansion packs, overhauled to allow virtual reality immersion. What could possibly make the game more uncomfortable and frightening? Putting you right in the thick of the action with the DOOM 3: VR Edition.

With several re-releases over the years on various platforms, you’d be forgiven for thinking that we’d seen all the versions now, but Bethesda had other ideas.

It was also unashamedly proud of the gameplay roots, offering little variation to the classic run and gun style. The persistent darkness is claustrophobic, oppressive and hides all manner of nasty beasts from sight, enabling the potential for scares and sneak attacks to unbalance the player. The presentation was stunning for the time and showcased what the id Tech Engine could do, particularly using the absence of light as a feature. This soft reboot of the DOOM franchise took a more narrative driven approach for the events that lead demons to be unleashed on Mars. Whether it’s your cup of tea or not, there are very few games like DOOM 3.
